$0
Glob. Mkt Cap Rank: Unranked
2024-08-07:09:33:53update
24H High
:
0.4131
24H Turnover
:
0.00
Max Supply
:
0.0
24H TR
:
0.0%
24H Low
:
a
24H Vol
:
267761.49
Curr. Issued
:
0.0
24H High-Low
:
ATH
:
2.21
Highest Mkt Cap
:
0.00
Circulating Supply
:
0.0
Dominance
:
-- --
ATL
:
0.01
Mkt Cap (Float)
:
0.00
Circulating Supply
:
-%
Issue Date
:
Introduction
Latest News
News Flash
Basic information
Full Currency Name /SELF
Currency Code SELF
Coin Intro "The current SELF price is not available at this time; its 24-hour trading volume is also not provided. There has been no change in SELF within the past 24 hours. Its market cap is not available. The circulating supply is not provided, while the total supply is 17.7064 million SELF."
Issue Date
All-Time High $
All-Time Low $
Total Supply 17706404
Circulating Supply 0
Circulating Supply Percentage 0
Market Cap NaN
Fully Diluted Market Cap $NaN
Mkt Cap (Float) $
Circulating Market Cap % of Global Total
Listed on Exchanges 0
Official Link https://selftoken.io/
Whitepaper https://selftoken.io/wp-content/uploads/2023/05/SELFTOKEN-WHITEPAPER-2-3.pdf
Blockchain Explorer "https://bscscan.com/token/0xc45c56bf1aaf119a3c266f97bb28bf19646d0b1d"
Telegram "https://t.me/+w5i6zbe50sjjymvk"
Github
Twitter https://twitter.com/selftoken_io
FaceBook
Reddit
Currency Introduction

SELF is a blockchain digital asset created through Ethereum smart contracts, and it is also the key to unlocking an "immersive entertainment" experience. It will be launched simultaneously in our real world and in the parallel universe of the film, "The Great Bandit Saint," inviting everyone to co-create a new world of immersive entertainment that breaks down the boundaries between virtual and reality. The goal of the SELF TOKEN is to address issues of opaque box office revenues and uneven profit distribution, allowing supporters and audiences of films to become active participants alongside creators and extended entertainment merchants. Together, they form an immersive entertainment ecosystem that transcends both virtual and real worlds. In an environment built on mutual trust and benefit, they create valuable entertainment experiences.

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Development History
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